Saturday

FIFA 2006 download


Gameplay options in 2006 FIFA World Cup include quick matches, online play, practice sessions, and penalty shoot-outs. In addition to those soccer game staples, you get global challenge scenarios, the excellent FIFA Lounge mode that was absent from last year's PC game, and, of course, a chance to guide your favorite international team through the World Cup competition. The World Cup mode will almost certainly be your first port of call, and although its default settings see you assuming control of one of the 32 teams that qualified for the finals, it's possible to play as any of around 125 different teams from all over the world. Furthermore, you have the option to take your chosen team through the relevant territory's qualification process or to jump straight to the last 32 teams using real or randomly generated group information.

The presentation throughout the World Cup mode, and throughout the entire game, is great. Before each match, you'll see a camera, which is positioned somewhere in orbit around the Earth, zoom in on the appropriate German stadium, and you'll be treated to flybys of the grounds where it looks like almost every supporter in the crowd came through the turnstiles armed with streamers, confetti, and balloons. Also, you'll get to listen to one of the game's many licensed songs, which come from an eclectic soundtrack spanning some 14 countries. Good prematch commentary replete with World Cup trivia and anecdotes is the icing on the cake, and as your players line up on the pitch before kickoff, you feel both excited and nervous at the same time--exactly as you'd expect to before a real match.

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Grand Theft Auto III Download

Honestly, I always feel as if I have to explain that bit, even if 99% of the readers here already feel the same way. Anyway, the most important part of Grand Theft Auto III is the gameplay. For those who haven't ever played the series (GTA1 and GTA 2 on PC and PlayStation), Grand Theft Auto III is a hybrid game comprising driving, shooting, exploring, and in the truest sense, role-playing.

Players start off as a nameless criminal, who in the midst of a bank robbery, is double-crossed by his girlfriend, shot, and left for dead. As the "kid," "friend," or whatever your latest boss decides to refer to you as, you escape from the police through a mysterious high-level hit-and-run, and begin life again with the help of your friend 8-Ball and the Italian Mafia. From there, the game leads players through an odyssey of non-linear missions for various factions of organized crime, from the Italian to the Japanese mafia and on. The 3D world of Liberty City is on a scale that's truly epic, consisting of three large urban areas, the industrial, commercial and suburban districts, each with appropriate architecture, landscapes, and aggressive, distinctive AI.

What makes Grand Theft Auto III so different than other games in the series is the volume of characters, cut-scenes, and story imbedded in nearly every mission, large or small. Players find that their missions are packed with characters who are acted out at a professional level, and who perhaps sound more far more realistic than their simplistically visual caricatures reveal. The game actually does have a beginning, middle and end, too. Players can choose missions from telephones like before, or they can be paged like before, but most often, there are central characters whose missions drive the story, and whose missions tell the story, too. Thus, players find that in amongst the throng of distracting missions and the humungous landscape that must be traversed, there is a central focus, and it's there when they're ready.

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Friday

FIFA 2005 download


Like the on-the-ball skill moves that allow you to beat opponents when you're en route to their goalmouths with the ball in your possession, first-touch controls are all performed by tapping the right analog stick in the direction that you'd like your player to take the ball. The actual animation that transpires when the ball arrives at your player's feet (as well as whether or not the move succeeds) is determined by the player's position in relation to the ball, as well as his skill level. Some players are able to flick the ball over their heads, while some can turn defenders without even thinking about it or without ever letting the ball move more than a few inches from their bodies. Others will struggle to perform even simple turns without letting the ball stray far enough away from them so that opponents have a shot at stealing it. Also, like the on-the-ball moves, EA Sports has gotten the balancing of the first-touch controls nigh perfect. They're effective enough that you'll want to use them all the time, but the odds of your fancy footwork failing you are also significant enough that you'll still have to work pretty hard to create scoring opportunities for your team. There will be occasions, of course, when you're able to run a single player through your opponent's entire midfield and defense en route to a spectacular goal, but these moments of individual genius are few and far between--just as they are in real life.

For the most part, the only way you'll be able to beat opponents of similar ability in FIFA Soccer 2005 is to pass the ball around and successfully pick out players that are making good runs off the ball. If you've played FIFA Soccer 2004, you'll know that many of the best runs made by your players are going to be those that you trigger yourself. Sending other players on runs is as easy as tapping a single button while you're in possession of the ball, and the system is as effective at beating defenders as it is easy to employ. If you prefer to play an even more active role in the movement of your players, you can actually assume control of a second player using the right analog stick. It's not a system that we've ever really felt the need to use a great deal (and our online opponents have invariably had the same attitude), but it can certainly make it easier to pick out your strikers with crosses into the box--provided you can retain possession of the ball while you're using the right analog stick for your second player rather than using it to perform tricks and turns with your first. While we're on the subject of controlling additional players, it's also worth mentioning that the goalkeepers in FIFA Soccer 2005 are often very slow to come off their lines, which, since you can make them charge at the ball manually, is definitely a good thing. There are few things more frustrating in a soccer game than conceding a goal because your overly active CPU keeper was on a walkabout.

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Thursday

FIFA 2004 download


In the grand scheme of things, FIFA Soccer 2004 is a good PC game. It adapts well to newcomers but keeps plenty in reserve for skilled, seasoned veterans. It is the first FIFA to feature a career mode. And, despite some issues we'll tackle later, it is nicely presented and blessed with an incredibly deep control system. Unfortunately, it is marred with blemishes. It also follows a pattern that's beginning to creep into the most recent versions of some of EA Sports' team sport titles. Namely, despite its many positive attributes, its most important element--gameplay--simply doesn't seem to be advancing quite as quickly as it should.

FIFA 2004 doesn't feature any form of precipitation, but it does sport some very convincing sun effects.

This may be seen as a harsh judgment, considering the perennial popularity and general critical acclaim the series continually garners, but the truth is that FIFA has been around for over a decade now. In that time, EA Sports has blown the roof off of the game's audio-video components. Starting in 1994--with 2D sprites and flat, comparatively lifeless environments--and culminating in today's stunningly better-than-TV delivery and incredible motion-captured players, the FIFA presentation has never failed to impress.

Rather than instilling the game with artificially intelligent opponents and teammates who truly mimic the nuances and dynamics of real-life, world-class soccer stars--and thus compelling the human player to act accordingly--the development team continually seems more fixated on adding incredibly complex button-pumping maneuvers that feel more clinical than sport-oriented. Furthermore, though FIFA's AI programming is quite acceptable in the short term, it begins to feel downright repetitious after you've played a couple dozen contests. This sort of thing was perfectly fine for much of the first 10 years, but recently it's all beginning to feel a little old. We'll explore this concept further, but let's first look at some of FIFA 2004's more noticeable practical innovations.

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The Sims Complete Collections Download


Sims are directed on the basis of instructing them to interact with objects, such as a television set, a piece of furniture or another Sim. Sims may receive house guests, which are actually based on the Sims of other game files. The player cannot control "visiting" Sims, although it is important for Sims to interact with one another in order to develop a healthy social life and gain popularity.

Sims, if enabled within the game, have a certain amount of free will, meaning they will engage in activities when left to their own devices, though player commands will override anything a Sim decides to do on its own. However, Sims may not perform important commands, such as find a job or conceive a child. Unlike the simulated environments in games such as SimCity, SimEarth, or SimLife, the Sims are not fully autonomous. They are unable to take certain actions without specific commands from the player, such as paying their bills. Thus, if left alone, without any player supervision, the Sims will eventually develop overdue bills and their property will be repossessed.
A lazy and sloppy Sim

The player must make decisions about time spent in personal development, such as exercise, reading, creativity, and logic, by adding activities to the daily agenda of the Sims. Daily need fulfillment must also be scheduled, such as personal hygiene, eating, and sleeping. If the simulated humans do not perform need fulfillment, they suffer consequences. For example, if they do not eat, they will die of starvation. If they do not go to the bathroom, they will wet themselves. If they do not have fun, they become depressed, and unwilling to do things. When Sims have low motives they are more likely to be nasty to other Sim characters by insulting them, slapping them and even attacking them.

The Sims Complete Collection delivers the original hit game plus all of it's beloved expansion packs. An entire world of Sims awaits your quirky command. It's your neighborhood, they're your Sims, and whether they prosper or perish is completely up to you! The Sims Complete Collection includes:

• The Sims Livin' Large
• The Sims House Party
• The Sims Hot Date
• The Sims Vacation
• The Sims Unleashed
• The Sims Superstar
• The Sims Makin' Magic
• The Sims Creator Tool
• Plus bonus content from previous collections!

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Wednesday

Hidden and Dangerous 2: Sabre Squadron download


Sabre Squadron adds nine new missions that are set in different combat theaters, and you can play them solo or cooperatively online. You also get eight diverse, new multiplayer maps. Furthermore, a few new weapons and drivable vehicles, like Sherman tanks, round out the package.

The game's box also boasts improved artificial intelligence as a major feature of this latest Hidden & Dangerous offering. However, this seems misleading, because if the AI's been significantly improved, it sure is hard to notice. From the very first mission, you see that your computer-controlled squadmates again need frequent direction and handholding. Your fellow soldiers can again wander far afield and end up widely separated from the rest of your men, though at least not as frequently as before. They again allow themselves to be blasted to pieces when they could easily have ducked, run for cover, or shot the enemy first. They again block doorways and otherwise get in your way. They constantly get in each other's lines of fire and then complain about it instead of simply moving. For elite SAS soldiers, these guys exhibit pretty shoddy tactical skills and aim. The enemy AI won't win any prizes, either. You can literally shoot the helmet off a German soldier and watch in amusement as he just stands there without reacting. Most of the time your enemy puts up a decent enough fight, though.

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FIFA 2003 download


In FIFA 2003, you can't always rely on the good old speed-burst option to pull you through. In fact, speed bursts are nothing like they were previously. When you hit the jets, your players will take a moment or two just to get up to speed. They'll also take at least that long to slow down again at the end of the burst, and they'll also have a lot less control over the ball while they're in the process of speeding. To make matters worse, the defender marking your runner will dog him every step of the way, most often closing ground simply because he doesn't have to worry about dribbling a soccer ball. Clearly, the speed burst is much more realistic than it was in previous games.

Scoring a goal in FIFA 2003 is similarly more challenging. You'll no longer pull off amazing on-target blasts by simply touching the shoot button and letting go of your movement key or gamepad. Now, you're forced to point your striker directly at the net and punch the shoot button in precisely the right spot or face a string of missed opportunities. Snapping one wide from even a scant 20 feet out is a distinct possibility. In addition, goaltenders now stray well off their lines to cover the entire penalty area, and they sometimes go beyond. It doesn't help that the game still tends to direct too many shots toward goalposts just to keep the score close, though in FIFA 2003, you'll get less of a sense that the game has decided the final score in advance than in previous games.

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Tuesday

Diablo II: Lord of Destruction download

The assassin class is a secret sect of femme fatales sworn to crush those twisted to evil by their magic. Assassins can use small traps and devices to zap foes with elemental magic. While this means that some assassins could conceivably become long-range fighters such as the sorceress, their true power lies in melee combat through charge-up and finishing moves. Utilizing their wrist blades and other exclusive claw weapons, players can store up power and unleash it in one massive attack. It's difficult not to grin in satisfaction as your character slays a boss' minions, then gives the boss a roundhouse kick that takes them out (and, at the early levels, half your mana supply) in one blow.

Druids, on the other hand, have chosen to become one with nature. To challenge them is to challenge the earth itself. Druids can summon elemental forces to strike their opponents, including an early spell that creates a ball of molten magma that rolls toward foes. A druid can also summon ravens, wolfs, bears, and even creeper vines to fight at their side. Their true power, however, comes from morphing into a werewolf or werebear form, and attacking with flaming claws, poison bites, and ground-pounding fury. The spell tree of druids allows plenty of possibilities -- players can choose to do the fighting themselves, bring in creatures to fight them, or even to hit their opponents with nature themselves.

The new classes fit in quite well with the original five, allowing a wide range of play options both for individual players and group parties.

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Hidden and Dangerous 2 download


One of the first things you learn about Hidden & Dangerous 2 is that it can be very hard work and is best suited to patient and forgiving gamers. Almost everything takes longer than it should or is more complex than it need be. Consider the menus. If you're like many gamers, one of the first things you'll do when you boot up the game is set the options to your liking. When you get to the control options, you'll find page after page of control assignments. There's no quick-reference card or single page in the manual that details them all, so you might wish to copy them down by hand for reference, continually hop back to the settings menus, or search for the details scattered throughout the lengthy manual. What's worse is that a bug can make it fiendishly difficult to change key assignments to your liking.

You'll quickly find that problems aren't limited to the control settings. Throughout the game, many parts of the interface and controls are cumbersome or initially confusing. Games like Splinter Cell have shown how you can enjoy complex character movements with simple, intuitive controls. These lessons were lost on Hidden & Dangerous 2, where you constantly find yourself fumbling or fiddling with numerous controls to switch movement stances, lean, climb objects, switch from a crosshair to your weapon's own "iron" sights, manipulate inventories, give orders, and more. You can easily spend so much time micromanaging that you overlook enemies you would have spotted in other shooters where less button-pressing and menu-navigating is required. Reaction time is vital here, too, since the enemies are good shots in this game. Making matters worse, movement itself, even outside of the control complexity issue, can be hazardous to your character's health: It's way too easy to fall off ladders to your death.

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Monday

Diablo II Download


The player assumes the role of a hero, fighting monsters while traversing over land and through dungeons. The storyline of Diablo II is played through four acts. Each act follows a predetermined path with preselected quests, although some quests are optional. Each act culminates with the destruction of a boss monster, upon which the player proceeds to the next act. Battle is conducted in real-time from an isometric viewpoint. Players fight monsters to level their character up and gain better items.

Diablo II emphasizes combat, and randomly generates many monster properties, level lay-outs and item drops. Most of the maps themselves are randomly generated. In single player mode, the map is randomly generated but locks the setting thereafter; in multiplayer mode, it resets every time the game is restarted.

Diablo II allows the player to choose between five different character classes: Necromancer, Amazon, Barbarian, Sorceress, and Paladin. Each character has different strengths and weaknesses and sets of skills to choose from, as well as varying beginning attributes.

In addition to the four acts there are also three difficulty levels: Normal, Nightmare, and Hell. A character must complete these difficulty levels in order; only once a character completes Normal difficulty can that character play at Nightmare difficulty, and similarly for Hell difficulty. Each difficulty is a greater challenge than the last, with such features as increased creature difficulty, experience penalties upon death, and other challenges. A character retains all abilities, equipment, etc, between difficulties, and may return to earlier difficulties at any time. Upon completion of the game in normal difficulty, a player may create a hardcore character. While for normal players the game doesn't end when they die (as they are resurrected into that act's home town), the game ends when a hardcore character is killed.

Diablo II also has a number of other features that enhance gameplay. The player has the option of hiring one of several computer-controlled mercenaries, that follow the player and attack nearby enemies. On occasion, the player might find a rare, valuable item, or one that is part of a set that becomes more powerful when the entire set is collected. Items can be customized using sockets and gems, or transmuted into different items using the Horadric Cube.

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Sunday

Diablo: Hellfire download


Hellfire's storyline occurs as an aside to the main story arc of the original game. A sorcerer, while performing a ritual, unknowingly releases the demon Na-Krul unto the town of Tristram, but before it can completely escape, the sorcerer magically seals the doors. The player is later tasked with venturing into Na-Krul's lair and vanquishing it.

The expansion pack adds several enhancements to Diablo, including an additional monk class, two new dungeon settings, additional quests to undertake, several extra game items, including oils which affect item statistics, runes that can be placed as traps, a new page of spells, new affixes for weapons and armor, new shrines, new mini-boss enemy names, a noticeable boost to Diablo's strength and power, and a number of interface improvements.

Hellfire integrates into Diablo, and because of its design, its dungeons can be avoided entirely. In order to gain access to the dungeons, the player must speak with Lester the Farmer, who is north of Tristram, near the herd of cows. However, if the player speaks to Lester before reaching a certain point of the main Diablo quest, he will be hesitant to ask them to enter the new dungeons.

The rest of the expansion integrates more fully into the main adventure. Objects like oils, new weapons, rings and armor, and runes drop amid other more common kinds of items, and the new spellbooks, including books for two previously existing spells that did not have books, and scrolls are found in the same kinds of places. New shrines are found where shrines would normally be found. The new unique monsters, which appear as palette-swapped, but otherwise normal monsters with a unique name, also appear in the Diablo quest like any other. It should be noted, however, that there are almost no unique monsters found within Hellfire's exclusive dungeons. The Hellfire dungeons are populated with new enemies that do not appear in the main Diablo quest, however. The difficulty of Hellfire dungeon floors 1-8 mirror those of levels 9-16 of the main Diablo quest, requiring experienced characters to explore.

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Saturday

Diablo download


The story of Diablo is based on the premise of a war between Heaven and Hell. The town of Tristram has come under attack by demons, and the player must save the town and, in effect, the world, by ridding it of the Lord of Terror. Also as quoted in a Warcraft 2 preview of Diablo, the hero is also there to avenge his family who died at the hand of Diablo. As the player delves into the underworld, some of the history behind the war between Heaven and Hell, as well as knowledge about Diablo himself, are revealed through large tomes that are found throughout the levels.

Diablo is the Lord of Terror and one of the Three Prime Evils of Hell, the most powerful lords of demonkind. Long before the events of the game, he was captured by a secretive order of mortal magi known as the Horadrim. The Horadrim imprisoned each of the Prime Evils in a Soulstone; Diablo's red stone was buried in caverns deep beneath the town of Tristram, and as the generations passed, was forgotten. Though his imprisonment was meant to be eternal, the power of the Soulstone weakened over centuries, eventually allowing Diablo to use limited power from within the stone. He telepathically turned an inhabitant of Tristram, the Archbishop Lazarus, into his pawn. In order for Diablo to actually leave the Soulstone, Diablo needed to possess a host. Through his minion Lazarus, he initially tried to gain control of King Leoric, the local ruler, but Diablo, in his weakened state, was unable to overpower Leoric. Abandoning the idea, he caused Lazarus to kidnap King Leoric's son, Prince Albrecht. He inspired such terror in the child that the boundaries between the realms were broken and parts of Hell appeared in the mortal world, taking root in the labyrinth beneath Tristram. Diablo then chose to bide his time and wait for the opportune moment to strike.

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Pass: godofinternet@ultimate-caffe.org

FIFA 99 Download


EA Sports has produced some of the finest soccer games on any platform. Last year's two versions of the FIFA franchise came replete with more options, stunning graphics, and hours of gameplay than ever before. With terrific animations, dozens of special moves and in-game strategies, it begs the question: Is there room for improvement, aside from just keeping up with new hardware and processing speeds? Little, but there is some. EA tweaked the graphics, added commentary and celebrations, beefed up teammate AI, and "smartened" sideline control - making FIFA 99 a better choice for the neophyte, and an almost-essential upgrade for the die-hard soccer enthusiast.

All the moves you expect from an EA Sports FIFA title are here: flick passes, diving headers, slide tackles, and rainbow kicks. FIFA 99 adds new moves like directional chest-trapping to bring the ball down away from enemy players. You can fake the receipt of a pass. And draw fouls. And push the goalie down with the touch of a single button. It's now possible to volley an airborne ball directly to a teammate's head or feet. Shots on goal now include a chip shot and a poke shot to disarm the unsuspecting keeper. These aren't the same static goalies of last year's editions either. Instead of automatically grabbing and holding the ball every time, sometimes they kick the ball away, other times they fail to gain control and leave it in play, dangerously close to the goal. Plus, you can now have a hand in their control, and though this primarily means deciding when to pick up or drop the ball, it's now possible to charge enemy strikers. The threat of charging goalies makes offensive timing more of a critical issue.

Tactically, there's nothing new here. Still, EA deserves credit for showing that soccer is in fact a game of strategy. It was the first to implement a strategic component in the electronic soccer world - something that has existed in video (American) football gaming since the Atari 2600 days. The four plays from World Cup 98 return here: For the defense, an offside trap moves the defensive line forward to draw the enemy offsides. Offensive plays include an attack press to team up on defending ball carriers to force a mistake near the enemy goal and two breakaway plays. And as in previous versions of the game, three separate customizable formations are available on the fly. If you're willing to tire your team out fast, you can effectively have the bulk of your squad in your territory and enemy territory, by switching formation whenever the ball switches sides of the field.

All this strategy is further customizable with the various setup options. Control each formation's orientation, from defensive to attacking, as well as each individual player's attitude, from "calm" to "nutter." In addition, all the usual stat and cosmetic tweaks recur in this version, so you can still create strange races of bald, neck-beard-sporting, super-strikers that are all speed and no endurance. Nothing new over last year's edition, but filled with possibility nonetheless.

EA Sports has opted for a more realistic use of color this time around. Gone are last year's candy-coated primary and secondary colors and saturated look, in favor of lighter yet more subdued and browner hues. In general, the frame rate is better, and the overall visual effect is a smoother one, although (very rarely) a frame rate glitch occurs, and the game hiccups during a wide camera pan. Last year's angry goalie assault of the "cameraman" must have been a big hit with the kids, because dozens of new grandstanding and pouting animations have been added. Dancing wingbacks, obnoxious taunts, and goalie retaliations are great, but it's the mellow and abject goalie hanging his head after blowing the tying save that gets me every time. Speaking of color, commentary is tighter and more varied this time around with a larger script and, more importantly, improved response time. You don't have the old problem of commentators declaring "He's just given the ball away," two seconds late, when you've already recovered and scored.

The most significant improvement in this year's version is in the AI. On the enemy side, defenders mark tighter than ever before. For you Americans, that means they play man-to-man faster, rougher, and closer to the forwards. You might actually have to learn a few of those special moves this time around (at least half of them are fancy dribbles suited perfectly for this purpose). Teammate AI is also superior to previous attempts. Through-pass runs are easier to pull off, making for supersonic breakaways, but even basic strategy is more effective now: Send a wing back up the sideline and fire it into the box. Nine times out of ten, your man is there. Used to be you could get away with passing blindly, not because teammate AI was good, but because enemy marking wasn't so hot. There'd be time to chase the ball without losing your momentum. These improvements make FIFA 99 more of a game of skill that emphasizes passing and control over hotdogging.

One thing no previous soccer title has ever pulled off with any realism is sideline recoveries. In most games, whenever a player first arrives at a loose ball, the ball travels a few feet along the same vector as that of the player's approach. As a result, it's almost impossible to recover a loose ball at the sideline, since the CPU doesn't know that the ball is dangerously close to being out of bounds and that no real-life player would dumbly kick the ball forward and forfeit possession to a throw-in. This flaw is the reason why you always see electronic soccer players sprint up to the ball only to tap it out of bounds - it's not some desperate and ingenious defensive ploy; it's a weakness in the code. At first I was skeptical of EA Sports' claim to have built new "bounding logic" to remedy the problem, but the surprising and subtle results make for greater realism at the all-important periphery of play.

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FIFA 98: Road to World Cup Download


The game marked the start of an upward trend in the series that marked it out as potentially the best gaming simulator for the sport in the world. The game was revolutionised, boasted an official soundtrack, had a refined graphics engine, team and player customization options, 16 stadiums, better AI and the popular "Road To World Cup" mode, with all FIFA-registered national teams. The most ambitious of the entire series, it even features many accurate team rosters with even national reserves for national callup when playing in the round robin qualification modes. In addition 11 leagues were featured along with 189 clubs. It was also the first FIFA game to contain an ingame player/team editor.

For the first time in a FIFA game, the offside rule was properly implemented. In previous games when a player on the team was in an offside position doing anything except running saw the player of the game penalised for offside even when the ball was passed backwards. The 32-bit version of the game corrected this so only if the ball was passed roughly to where the player in the offside position was, the game would award a free-kick for offside.

The game also featured a five a side indoor game, which was very popular with many fans.

The theme music for the game was included, with Blur's Song 2. 4 songs from The Crystal Method were also included in the game, More, Now Is The Time, Keep Hope Alive and Busy Child. Des Lynam was retained for the game introduction and John Motson and Andy Gray remained the games commentators.

With the new graphical improvements, players were able to have recognizable faces. The faces looked more like expressions, though, as the starting elevens of Bulgaria and Ukraine could consist of "sad"-looking players, while the starting eleven of Macedonia could have "tough"-looking players.

The game included most teams from the world confederations and is often thought of as being the most complete and well balanced game in the series when it comes to international play; in which neither the 2002 or 2006 series have matched.

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Pass: www.peb.pl

Half-Life: Blue Shift download


Half-Life: Blue Shift is an expansion pack for Valve Software's science fiction first-person shooter video game Half-Life. The game was developed by Gearbox Software and published by Sierra Entertainment on June 12, 2001. Blue Shift is the second expansion for Half-Life, originally intended as part of a Sega Dreamcast version of the original game. Although the Dreamcast port was later cancelled, the PC version continued development and was released as a standalone product.

As with Gearbox's previous expansion pack Opposing Force, Blue Shift returns to the setting and events of the original game, but portrays the story through the eyes of a security guard, Barney Calhoun, employed by the Black Mesa Research Facility. After a scientific mishap causes Black Mesa to be invaded by aliens, Calhoun must fight his way to safety. The game received mixed although mostly positive reception. Many reviewers were critical of the short length of the game and the lack of new content, although the inclusion of a High Definition pack that upgraded the models and textures in both Blue Shift and the preceding Half-Life games was praised.

As an expansion pack for Half-Life, Blue Shift is a first-person shooter. The overall gameplay of Blue Shift does not significantly differ from that of Half-Life: players are required to navigate through the game's levels, fight hostile non-player characters and solve a variety of puzzles to advance.[3] The game continues Half-Life's methods of an unbroken narrative. The player sees everything through the first person perspective of the protagonist and remains in control of the player character for almost all of the game. Story events are conveyed through the use of scripted sequences rather than cut scenes. Progress through the game's world is continuous; although the game is divided up into chapters, the only significant pauses are when the game needs to load the next part of an environment.

For the most part the player battles through the game alone, but is occasionally assisted by friendly non-player characters. Security guards and scientists will occasionally help the player in reaching new areas and convey relevant plot information. Blue Shift also includes a substantial section dedicated to keeping a major character in the story safe from enemy characters, and escorting him to a specific location. A selection of enemies from Half-Life populate the game, including alien creatures such as headcrabs and Vortigaunts. The player also encounters human opponents in the form of a detachment of US Marines who have been sent to eliminate the alien threat and silence any witnesses. As Blue Shift does not elaborate on the storyline in Opposing Force, no enemy characters from the preceding expansion pack appear in the game. Likewise, none of the new weapons introduced in the expansion can be used by the player, they are instead given access to a limited selection of Half-Life's weaponry to defend themselves with in the game.

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Half-Life: Opposing Force download


Being an expansion pack, Opposing Force added many new aspects and capabilities to Half-Life's gameplay. It is notable for the introduction of squad-based support. Whereas the player in the original had to rely on composite models of a security guard or scientist, the player in Opposing Force can rely on other soldiers of different classes, including the regular support soldier, a heavy machine-gunner, an engineer, and a medic. Each class possesses unique abilities, such as the engineer being able to cut through certain doors and the medic being able to heal teammates. The AI was improved to allow better coordination of offensive actions during combat.

Opposing Force also included several new weapons. A weapon based on the barnacle creatures acts as a grappling hook. Other organic weapons such as the Spore Launcher and Shock Roach are based on the newly-introduced Race X aliens. In the single-player campaign, some of these weapons replace their old Half-Life counterparts (Desert Eagle - Colt Python, M40A1 - Crossbow, Pipe wrench/Combat knife - Crowbar). However, in the multiplayer game the player can carry both the new Opposing Force weapons and their Half-Life variants at the same time.

Additionally, a new class of security guards was added. Like Barney in the original game, Otis, also named after a character in The Andy Griffith Show, served a similar role. Having the appearance of an overweight and balding guard, Otis can follow the player and provide support during combat. However, Otis is armed with a Desert Eagle, making him much deadlier in firefights than Barney, who is armed with the weaker Glock 17. He also never reloads like the NPC Barney.

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Friday

Half-Life donwload


Half-Life, a first-person shooter, requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike its peers at the time, Half-Life used scripted sequences, which ranged from small events, such as an alien ramming down a door, to major plot points. While most contemporary first-person shooters relied on cut scene intermissions to detail their plotlines, Half-Life's story is put forth entirely through scripted sequences, keeping the player in control of their first-person viewpoint. In line with this, the player rarely loses the ability to control Gordon, who never speaks and is never actually seen in the game; the player "sees" through his eyes for the entire length of the game. Half-Life has no "levels"; it instead divides the game by chapters, whose titles flash on the screen. Progress through the world is continuous, except for breaks for loading.

The game regularly integrates puzzles, such as navigating a maze of conveyor belts. Some puzzles involve using the environment to kill an enemy. There are few "bosses" in the conventional sense, where the player defeats a superior opponent by direct confrontation. Instead, such monsters occasionally define chapters, and the player is generally expected to use the terrain, rather than firepower, to kill the "boss". Late in the game, the player receives a "long jump module" for the HEV suit, which allows the player to increase the horizontal distance and speed of jumps by crouching before jumping. This is used for platformer-style jumping puzzles in the later portion of the game.

For the most part the player battles through the game alone, but is occasionally assisted by non-player characters; specifically security guards and scientists who fight alongside the player, assist in reaching new areas and impart relevant plot information.[12] A wide array of enemies populate the game including alien lifeforms such as headcrabs, bullsquids, headcrab zombies and Vortigaunts. The player also faces human opponents, in particular HECU Marines and black ops assassins who are dispatched to contain the alien threat and silence all witnesses.

Half-Life has a large array of weapons the player can use. The iconic weapon of the game is the trademark crowbar which can be used for melee fighting as well as a tool for clearing obstructions and breaking apart boxes and crates, which often contain useful items. The game also features numerous conventional weapons, such as the Glock 17 pistol, SPAS-12 shotgun, MP5 submachine gun with an attached grenade launcher, Colt Python .357 Magnum revolver, and rocket launcher as well as abnormal weapons ranging from a crossbow to alien weapons such as Snarks. Two experimental weapons, the tau cannon and the gluon gun, are built by the scientists in the facility and are acquired by the player late in the game. With the installation of the High Definition Pack, the weapons' appearances are substantially updated, mainly due to a larger number of polygons in the models. Although their appearances have changed, they perform exactly the same as their original counterparts in terms of gameplay. The Glock 17 and MP5 are the only two weapons to drastically be changed in appearance, being replaced by the Beretta M9 and M4A1 assault rifle respectively.

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Wednesday

FIFA 2002 Download


In FIFA 2002, the gameplay is noticeably slower and more deliberate. Players behave even more like human beings than they have in the past--taking a few moments to gather in passes, accelerating slowly, gaining momentum in their first few steps, and ultimately losing steam toward the end. Rapid and repetitive button presses only hinder subsequent maneuvers, and manually controlled speed bursts do not generate the temporary supermen seen in prior editions. Passes must be delivered with an emphasis on trajectory rather than raw speed, and shots on the goal should be measured and carefully targeted if you don't want to miss the net completely.

The art of tackling has undergone a particularly satisfying revision. No longer do slide tackles carry a player 20 or 30 feet across the field, razing opponents without fear of punishment. Now, you had best measure your chances of contacting the ball first, or you'll risk drawing a yellow or red card. As such, an aggressive tackle is recommended over a conservative approach only in the most dire circumstances.

Neither rain nor night prevent games from being played through.

Artificially intelligent players without control of the ball display newfound canniness in some situations, though they may just as likely infuriate you in others. It all depends on whether the program has been coded to recognize the play you want to set up. Normally, teammates smartly predict strategies and move skillfully to open areas, setting up for quick one-twos or running at double speed to await perfectly timed lobs that drift just over the heads of defenders. EA has added new visual cues such as trailing red streaks to help identify which of your players is currently making a break for open ground. Sadly, teammate reaction is less convincing when the human coach leads his or her ballcarrier on an abnormal crossing pattern or otherwise atypical maneuver. In such situations, nearby players tend to stop or shuffle about listlessly rather than adjusting and moving where you want them to go.

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FIFA 2001 Download

FIFA 2001 really shows its stuff once you get to the pitch, where it exhibits the culmination of a complete visual and practical makeover that'll satisfy anyone who can appreciate the accuracy of a sports simulation. Now, the players move and groove with more realism than ever before, as they stop and plant before changing direction, take a reasonable amount of time to gather in passes, and move at a decidedly measured pace even during speed bursts. Though the players in FIFA 2001 are still a bit faster and more capable than their living counterparts, these players aren't swivel-hipped supermen - they generally move just as you'd expect them to.

Nevertheless, they're still capable of executing a stupefying variety of actions. FIFA once again takes full advantage of every aspect of your ten-button controller, so much so that you'll probably still be practicing new moves even days or weeks after you first play the game. You'll want to work on advanced moves such as 360-degree spins and double stopovers, and you'll get to control a full roster of in-game team management decisions and set piece decisions. Though the game won't let you reconfigure gamepad buttons, the default controls should prove to be highly accessible.

Unfortunately, the gameplay does have some minor problems. For instance, goalkeepers are capable of occasional gravity- and physics-defying saves. Virtually any player can execute implausibly long-distance sliding tackles. Lob goals are made possible only if you lob "pass" toward the opposition net when no teammate is positioned in front of you. And when you play on the more challenging difficulty levels, the computer-controlled rearguards become unnaturally effective. Even so, such problems are all but completely overshadowed by all the great features in the game.

In general, computer-controlled team and player actions in FIFA 2001 are much better than those in the previous version. Lesser defenses play for the offside. Talented offenses work the "give and go" and feed looping timed balls to bursting strikers. Defenders slyly monitor ball carriers and don't commit until the time is right. Even if you prefer to play FIFA 2001 as more of an action game by cranking up the gameplay speed and selecting the lenient officiating option, computer-controlled FIFA players are always smart players.
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Command and Conquer: Tiberian Sun download


As a highly-anticipated sequel to Command & Conquer: Tiberian Dawn, Tiberian Sun follows the continuing struggle for world domination between the Global Defense Initiative and the Brotherhood of Nod, and the struggle between humanity and the alien Tiberium substance. The game story is a follow up to the original, in which the Nod leader Kane resurfaces from death with renewed vigor, funds, and manpower. The game's theme revolves around the matter of the origin of Tiberium and its terraforming properties.

The game uses an isometric perspective with varying terrain height. Dynamic lighting allows for day/night cycles and special effects, such as ion storms. Maps feature cityscapes where units could hide or battle in urban combat. Some buildings and armored units are rendered with voxels, although infantry is still rendered as sprites.

The full motion video is also scripted differently; while the cutscenes of Command & Conquer and Red Alert were filmed from a first-person perspective, Tiberian Sun used traditional cinematic shots for its FMVs featuring well known Hollywood actors such as James Earl Jones of the original Star Wars trilogy and Michael Biehn of Terminator and Aliens.

Tiberian Sun was speculated to be a BattleMech-type game, as shown in a teaser video in Command & Conquer, but later proved to follow the real-time strategy formula. However, three mech units (the Wolverine, Titan, and Mammoth Mark II) were featured in the game, replacing some of the more conventional jeeps and tanks that were featured in Tiberian Dawn.

The game took on a unique approach never before seen in a C&C game before or after its conception. The developers took an "eliminate the rush" approach to the RTS genre. Their goal was to rid the game of spamming a mass of units. They used many methods to achieve this. This included larger maps, defensive rather than offensive lower tiered units (allowing players to have the option of building up a strong economy or the choice of teching up quickly and harassing with higher tiered units), the EMP Cannon (to disable a mass of enemy units), carpet bombing/flame tanks (to quickly eliminate infantry rushes and/or vehicles), fast transportation to get behind enemy lines via air or subterranean transportation, Ion Storms that disable aircraft and hovering units, and much more. This was a controversial play style that many players failed to appreciate over most other C&Cs that have their harassing units on a lower tier limiting players in the ability to turtle successfully in online matches.

The expansion pack, Command & Conquer: Firestorm, took the storyline to new heights of complexity and introduces new missions and new gameplay features. Instead of featuring GDI against Nod as in earlier Command & Conquer games, GDI and Nod were shown as being compelled to join forces in order to overcome Nod's renegade artificial intelligence, CABAL.

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Tuesday

Command and Conquer: Yuris Revenge Download

Don't be compelled to buy Yuri's Revenge, the official expansion to last year's Red Alert 2, just because the box shows a mind-controlling maniac giving you the cold stare--besides that, there are plenty of perfectly good reasons for owning the game. This impressive add-on to the fun and frantic Red Alert 2 does what other great real-time strategy expansion packs, such as The Conquerors for Age of Empires II and Brood War for Starcraft, have done before--it makes an already great game even better, not only by piling on new features, but also by adding enough significant enhancements that the result stands out as being not just broader than its predecessor, but legitimately different. That means Yuri's Revenge will more than likely renew your interest in Westwood's over-the-top game.

The original Red Alert 2 was set during a near-future war between the Allies and the Soviets--a serious-sounding premise, but Red Alert 2 didn't take itself seriously. Actually, the game's sense of humor proved to be one of its strong suits, as it gave the designers license to come up with some truly bizarre units--the Soviets could deploy mind-controlled giant squids, while the Allies had access to elite troopers whose special weapons could literally erase their foes out of time. Yuri's Revenge steers Red Alert 2 even further toward the absurd--most notably, the game introduces an intriguing, all-new playable faction headed up by the titular Yuri, a renegade Soviet psychic. Yuri, played with panache by veteran creepy-character actor Udo Kier, has assembled a truly unusual army composed of various evil gadgets, mind-control weapons, and experiments-gone-awry. Yuri's forces are the enemy in the two new campaigns featured in Yuri's Revenge--one for the Allies and one for the Soviets, each with seven big missions. It's too bad that Yuri doesn't get his own campaign--but you can control his forces in skirmish or multiplayer modes.

Many of Yuri's units are very interesting. His Gatling tanks fire faster and faster upon their targets--if you can protect them long enough, they'll eventually be dishing out huge damage at a tremendous rate of fire. These flimsy units can be great for defense from within Yuri's tank bunkers--immobile fortifications that let his tanks fire on attackers without fear of retaliation. Meanwhile, the mastermind unit, a strange tanklike vehicle, can automatically mind-control any enemy unit that crosses its path--it mind-controls units automatically, but the catch is that it starts short-circuiting if it mind-controls more than three. Yuri also commands legions of Incredible Hulk-like mutants called brutes, which can go toe-to-toe with enemy tanks. He has defensive structures that automatically mind-control groups of units that enter their sphere of influence--truly an imposing obstacle. Plus, he's got a very nasty nuclear submarine in his arsenal. Altogether, Yuri's new faction is very different from those of the Soviets and the Allies--even his ore harvester, called the slave miner, is nothing like the harvesters for the other sides. It's a self-contained refinery, and slave units automatically shovel ore into this armed platform to fuel Yuri's war effort. Like the other two factions, Yuri's side has a lot of personality and largely consists of units that are well designed, memorable, and worth using in most any battle. Yuri's forces are physically weak when directly compared with those of the Allies and Soviets--but they can be used to devious effect.

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Command and Conguer: Red Alert2 download


Command & Conquer Red Alert 2 is the sequel to the popular 1996 spin-off of Westwood's definitive real-time strategy game. The latest game in the successful series isn't a dramatic technological improvement over any of its predecessors, and its hammy alternate-World War II setting borders on being tasteless. However, Red Alert 2 is a very polished game that combines tried-and-true play mechanics with enough new features, improvements, and enhancements to make it both an excellent sequel and a great real-time strategy game in its own right.

Red Alert 2 retains many of the conventional mechanics established and reused in the various Command & Conquer real-time strategy games. As with its predecessors, Red Alert 2 encompasses most all of the elements that define the genre. You view the action from an isometric perspective typical of most other 2D real-time strategy games, and you play using most of the same exact controls from previous Command & Conquer episodes. The formula still works just fine - you can easily select and move your groups of units, which generally do a good job navigating the game's environments. Red Alert 2 doesn't offer any especially advanced options for your units - for instance, you can't move or array your troops in preset formations, and you can't order your troops to automatically scout or return for repairs and such. But it's just as well, because the units are autonomous in more important ways - they're good about automatically acquiring enemy targets, and they're generally responsive to orders, if only because the game itself plays very smoothly.

Even so, you might initially have some trouble directing your attacks, because it can be difficult to see incoming enemy units on the game's minimap, especially at higher resolutions. Also, when you set units to battle groups, the number corresponding to the group appears a little too large next to each unit; it can almost eclipse some of the smaller infantry. These minor problems may take getting used to, while most other aspects of Red Alert 2's interface just make the game more accessible and more rewarding as you get better at it. For instance, you can set waypoints for several groups of units and thereby conduct these groups simultaneously, though doing so might not always be viable in the heat of battle.

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CD1 US Campaign
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CD2 Soviet Campaign
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Sunday

Championship Manager 2001-2002 Download

Championship Manager 2001-2002 DownloadAlthough never particularly expanding on the graphical side, Sports Interactive included many new features along with the usual updated database. Championship Manager 01/02 implemented the new EU regulated transfer system, introduced in September 2001, and also featured a new attribute masking mode, whereby the player could only see information about footballers he/she would realistically know about (also known as a fog of war).
Championship Manager 2001-2002 Download
Other new additions included the ability to send players away for surgery, player notes, player comparisons, and improved media and board interaction.

This edition of Championship Manager included about a hundred fully playable leagues in twenty-six countries, and the final official patch 3.9.68 added South Korea's K-League, its first appearance in the CM series.
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Championship Manager 2006 Download

Championship Manager 2006 boasts a brand new GameplanTM 3D match engine, where players can watch their match unfold in the same way they watch the match on TV – but with the ability to adjust tactics, player positions or formations – or simply use the Highlight Filter to select the moments they want to watch.

* Interact with your squad as you speak with your players for the first time: make promises to individual players to improve their mood or form. But as in real life, if promises are broken, trust is lost and there are consequences – with the new player status screen, monitor the mood and form of every player.
* Championship Manager 2006 now offers the ability to scout in depth with its new 'Simulate world' option. For the first time, users will be able to view authentic player's performance stats outside the nation managed, all with no noticeable speed reduction! Scouting will never be the same again.
* Implemented in Championship Manager 2006 are accurate fitness regimes devised by Mervyn Day, first team coach at Charlton Athletic. Study your opposition's current form through parallel match processing. Watch their previous matches through the GameplanTM 3D engine, before you face them whilst the game progresses.
* Or choose a wealthy Club Benefactor for an instant cash injection, but with more money comes more demands and a greater need for immediate success.
* Championship Manager 2006 allows you to manage your club to glory, dealing with everything from tactics and training to transfers - everything you would expect a real-life football manager to do without owning a sheepskin coat

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Thursday

Championship Manager 5 Download


Eidos’ Championship Manager series is the #1 selling football management game of all time; however, we’re not resting on our laurels! Over the last decade Championship Manager has gone from strength to strength, making armchair managers out of millions of players. The new game engine takes Championship Manager fans to the next level of playability with faster processing, more accurate player actions and comprehensive tactics.


After years of following matches through text commentary, a brave new world was introduced in CM4 via the 2D overhead match engine. This proved a very popular decision and CM5 will utilize a similar approach yet with a quicker, smoother experience. For the first time ever, Championship Manager 5 will also offer a tilted pitch perspective, thus allowing managers to gain an added dimension to how they view matches by being able to see the height of the ball.

Another improvement is a wider choice of match speeds; now you can choose to watch matches…This further adds to the overall increase in game speed in Championship Manager 5, giving the manager the option to experience matches in as little or as much detail as they wish and allowing them to play more matches, more seasons, more leagues.

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